Some updates that we failed to blog about:
March 30:
I scrapped the kryonet client/host approach and put together my own UDP client/host discovery method. Tests show it to be working on devices other than mine (which is one of the problems with kryonet). I only have the client code working on the phone because I only have one phone to develop on. The server code is running on my desktop. I think we will be able to save some overhead by switching from kryonet. I updated the code to subversion, derek will implement the server code in the phone project this weekend.
I worked for about 2 hours. Felt really good about working at home on my desktop. The dual monitors make a huge difference for me. I am glad we are stepping away from kryonet. While it would have been nice if it made client/server code easier, I like to avoid using other peoples libraries.
March 31:
Had a scrum before meeting with Prof Sherriff. Discussed the goals for this sprint. We should have the client/server discovery done by the end of the weekend. By the end of the sprint (next weekend), we should have implemented a playable game.
I will be traveling this weekend and will not be home until early sunday morning. We will pair program that day to finish up client/server discovery
April 30? April 31?
ReplyDeleteshould say march, will edit now. thanks
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