We're having difficulties with the networking communication between devices, specifically discovering the servers from clients.
We have the following three phones:
My Droid X (Phone A)
The Nexus One (Phone B)
Alan's Droid X (Phone C)
Phones A and B can successfully host games. Phone C can discover games. Phone A and B cannot discover games; thus we are unsure if Phone C can host games, but we think it probably can.
We adjusted the timeout period to discoverHosts() to no avail. I'll probably make a post to the usergroup tomorrow to find out if there's any advice available.
The next step is to investigate more basic standardized Java network communication using Socket and other base classes, potentially moving away from Kryonet if we can't get that working.
No comments:
Post a Comment